A Book I’ve written!
I was commissioned by 3DTotal Publishing to create this book aimed at beginners to intermediate. The book describes the process of creating assets and using them in a working professional environment. I’ve always dreamed of writing a book and now I can scratch that off my list of things to do. I’m very proud to have this product out and available to the public and hopefully bring more talent into the games industry.
“The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels offers a genuine look into UDK, by explaining the basics but also going into detail for the more advanced user. As an artist, presentation is key for getting employment, and this book offers a genuine look into UDK and takes the tutorial process to a TOTAL new level. Game development has several applications but The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels takes one of the most popular engines, UDK, and teaches how to not only use it but also how to present with it.”
Scotty Brown – Lead Environment Artist, BioWare
“3DTotal has produced a great, artist-friendly guide to building scenes with the Unreal Development Kit. The language is extremely clear and the technical terminology is explained without the assumption that the reader already knows everything. Additionally, the example scenes that are used for teaching in the book are well-assembled, good-looking scenes, which isn’t something that can be said for a lot of game engine training materials. The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels is a great resource for the budding game artist.”
J.R. Hogarth de la Plante Environment Art Director, BioShock 2